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incorporating gamification with physical activity!

By Mark Yuen Teng

Gamifitivity explores the reasons behind the lack of physical activity(P.A) amongst children, aged 12-18 years old in Singapore, in order to propose an easily accesible and engaging gamification tool. Thereafter, encouraging children to engage in more P.A, such as running and aerobic excercises, as well as to shift the negative perception of P.A.

ProjectLinkedIn/ Behance

Showcasing work-in-progress from the Diploma and BA(Hons) Design Communication programmes.